

It is one of those things that you can only really do with videogames, when aesthetics and mechanics combine to give you that “Eureka!” moment of understanding.

For me, it's the portals that really get my synapses firing – through the arch of a doorway, you can see locations that are different from your current surroundings walk through and you’re in an entirely new place. Clouds take on the shapes of bears and dinosaurs. There are huge desert vistas punctuated by mysterious monoliths. Use the cover of night to stealthily guide your litter towards a safer place. Judging from the development demos they’ve released so far, they’ve definitely succeeded at nailing pretty. Explore Endling's 3D side-scrolling world and defend your cubs, three tiny and defenseless fur balls, feed them, watch them grow level after level, notice their unique personalities and fears, and most importantly, help them survive. It’s quite serene right now but we’d definitely like to explore some darker elements in future.” We want to encourage playfulness and evoke a sense of childlike wonder and curiosity in the player. At the heart of it, it’s about exploration. “ Revoider really just started with the two of us wanting to make something pretty and push ourselves artistically,” says Paul. Revoider is Mini Goliath’s end goal, a game on a larger scale that challenges their abilities. In some ways, it makes me think of several obscure European cartoons from the 80s that probably only exist in my own mind.

Revoider looks to be a gorgeous dreamscape of a game about a boy wandering a surreal landscape dotted with strange ruins and reality-bending doorways.
